


Play 12 different courses, including real-life recreations and fantasy adds up to a total of 216 different holes.True-to-life physics brings the thrill of golf into your living room.Completely 3D game engine offers up rolling courses and modeled-to-scale golfers.Even if you're remotely interested in stepping onto the green, read on.

Tiger Woods PGA Tour 2003 is feature-rich, replete with a dozen courses, 15 PGA and 12 fantasy golfers, a refined analog control system, and healthy blend of simulation-meets-arcade gameplay mechanics, making for one of the best approaches to the golf genre we've seen yet. This year, however, Electronic Arts has caught up with its ambitions. Still, though, with only six real-life courses, the 2002 edition was still just getting started. Sure enough, in 2002 EA came back with more options, more courses, and the all-important analog swing, a feature that removed the random chances of timing involved with button-tapping. Like with many of its other titles, the first in the series was merely a foundation, a basis for the things to come. However, in its ambitious attempt to create a polished 3D game engine, Electronic Arts fell short of offering up enough courses and features. With this notion and an exclusive partnership with the Professional Golf Association the Tiger Woods PGA Tour franchise was born. Having a firm grip on nearly every other major sport in the industry, Electronic Arts set out several years ago to make the best golf game it could with the onset of the PlayStation 2.
